![]() I tried rescaling the image inside GIMP and several other image upscaling programs, but all I got is either a blurry / pixel-stretched version of the original sprite sheet since the ratio of the sprite / tile size of MV to VX / VX Ace is 150 : 100, and that resizing an image to a percentage other than a number that is not divisible by 100 will only results in crappy results depending on the interpolation used in most art software (Cubic would give us blurry images, and none / Nearest Neighbor (?) would give us a crappy pixel-stretched image). I've grabbed a sprite sheet from Spriters' Resource as the inspiration for the sprite sheet base that will be used as the base for the sprite sheets used in my RPG Maker game project, Muse Genkaroku (which btw uses MV as its engine).īut the problem is: Each of the cells in the sprite sheet is the same size as the cells of a VX / VX Ace sprite sheet (32 x 32 I know since I have done some maths on calculating the size of the individual cells of that sprite sheet), and MV character sprite sheets must be 48 x 48 big in order to make it look good in-engine. ![]()
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